Richard Fitzpatrick and Thomas Little offer insights for designing and developing immersive learning experiences using video games, based on their experience using Minecraft in their teaching
Seth Cayley explains why primary sources are important learning tools to help students gain a better understanding of current events and hone critical-thinking skills
In the heady rush to extol the virtues of asynchronous learning, we are watering down the main element of students’ learning experience, says Linda Kaye
Alison Watson explains how institutions can guide students in developing creative solutions to real-world problems, better preparing them for the demands of the future workplace
Edward Harcourt on why the arts and humanities are vital to tackling societal challenges and what funding streams are available to research within these disciplines
Just like musicians on tour, we must focus more on delivery and start holding ourselves to the same standards as any broadcaster or media company, says Jonathan Wilson
Assessed blogs can help translate the thrill of interactive learning into tangible outcomes that enrich and showcase students’ knowledge. Here’s how to do it
It would be wise to keep an eye on our students over the coming months, as the period after lockdown typically brings intense emotional responses, says Bertus Jeronimus